Fortnite is an online game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, Fortnite: Save the World, and Fortnite Creative. The game receives a new update, which points out changes that increase the gameplay. Let’s dive deep into the Fortnite Rocket Racing Neon Rush update patch notes.
Fortnite Rocket Racing Neon Rush Update 4.20 Patch Notes
Season Zero comes to a close as Neon Rush begins! Get ready for some night driving in neon metropolitan raceways. But that’s not even the main event of Neon Rush — creator-made tracks are becoming fully unleashed! What are the perilous paths and stunning scenery the community will come up with? Whatever the answer, enjoy creator-made tracks in Racing or Speed Run matches!
THE CITY STREETS AWAIT
Neon Rush presents five new tracks from Epic — four that turn a different city into a street race. Make bright lights bygone blurs in these neon-packed tracks.
Here are all five Epic tracks available at Neon Rush’s launch:
- Jackrabbit: Drift and take shortcuts for a slick city finish. (Difficulty: Novice. Track unlocked in ranked racing at Bronze I.)
- Tri-City: Air dodge between different roads for a true freeway experience. (Difficulty: Novice. Unlocked in ranked racing at Silver I.)
- Conduit: This rainforest city features waterfalls… and a giant free fall. (Difficulty: Expert. Unlocked in ranked racing at Platinum I.)
- Delirium: How well can you handle driving upside down downtown? (Difficulty: Expert. Unlocked in ranked racing at Diamond I.)
- Slap Happy: Take a break from the neon nightlife by drifting ‘round a humble town. (Difficulty: Advanced. Unlocked in ranked racing at Gold I.)
COMPETE ON CREATOR-MADE TRACKS
With Unreal Editor for Fortnite (UEFN), creators are able to make their own Rocket Racing tracks! You can access a specific creator-made track with a Fortnite island code, or find them naturally in five new rows in the track selection:
- What’s Possible in UEFN: A temporary row highlighting the possibilities of creating tracks with UEFN!
- Community Speed Run: Top Tracks: The most popular creator-made Speed Run tracks in the community.
- Community Speed Run: New Tracks: Creator-made Speed Run tracks quickly rising in popularity.
- Community Racing: Top Tracks: The most popular creator-made Racing tracks in the community.
- Community Racing: New Tracks: Creator-made Racing tracks quickly rising in popularity.
Creator-made Racing tracks are ineligible for ranked play currently, but it’s something we’re considering for the future.
The tracks in the “What’s Possible in UEFN” row are creator-made tracks to help showcase what’s possible with the newly released Rocket Racing templates in UEFN. Try out these tracks and see what the community is capable of! Are you a creator and want to make your own tracks? Check out the Build Your Own Rocket Racing Islands with UEFN! post.
RANK RESET
Neon Rush brings a new Ranked period! With this new beginning, everyone’s rank has been reset. Your rank is based on your finishing rank in the last Ranked period, meaning you may start at Gold, Silver, etc. instead of Bronze if you finished at a high rank in the last Ranked period.
This Ranked period will run until Neon Rush ends. Zoom back to the rank you were and then some!
SPEED RUN EXPANSION
Wished your favorite Racing tracks had leaderboards? Get your engines ready because all Epic-made Racing tracks can be played as Speed Run tracks too ⏱
FEEL THE RUSH OF QUEST REWARDS
The kickoff of Neon Rush brings Neon Rush Kickoff Quests! Complete Neon Rush Kickoff Quests to unlock the Aetherius Wheels and 13 different paint colors for them. These Quests are available until the end of Neon Rush.
The Aetherius Wheels.
Neon Rush’s Ranked Quests, available until the end of Neon Rush, offer in-game rewards like the Psypher Trail and different paint colors for it!
NEON ALL THE TIME WITH THE FUSE STARTER QUEST PACK
With the streets lighting up in neon, the racer Matius is anything but stock and ready to “fuse” rubber with the road. Get a glowing start to your Neon Rush journey with the Fuse Starter Quest Pack in the Shop starting April 11 at 8 PM ET! This Pack includes:
- Fuse Car Body
- 5 Fuse Decals (Flames, Lightning, Stripes, Wings, Formline)
- Matius Outfit (Has a Fortnite Style, and a LEGO® Style to use in Fortnite experiences that support LEGO Styles)
- Fuse Quest Bundle* – Complete Quests in Rocket Racing to earn:
- 13 standard paint colors for Fuse
- 2 Fuse Decals (Fluorescent and Whip-Tail)
- Silver Rush Style for the Matius Outfit
- Gold paint color for Fuse
*The Quests will be auto-completed on or around June 25, 2025.
All the Car components in the Fuse Starter Quest Pack — including those unlockable from Quests — are eligible for cross-game ownership with Rocket League!
SPEAKING OF “PACK”…
Love the howl of an engine? The Werewolf Car Body breaks away from the wolf pack, tracking its prey from Rocket League all the way to Fortnite! If you have Werewolf in Rocket League, you now have it in Fortnite thanks to cross-game ownership.
If you’re not a Werewolf owner, you can follow the scent to the Werewolf Bundle available in the Fortnite Shop now. The Werewolf Bundle includes the following items:
- Werewolf Car Body (has 13 paint colors)
- Anticlipse Werewolf Decal
- Arcadia Werewolf Decal
- Big Scratches Werewolf Decal
- Shapeshifter Werewolf Decal
- Stripes Werewolf Decal
- Pro Werewolf Decal
All of the items in the bundle are eligible for cross-game ownership between Fortnite and Rocket League!
WHAT ABOUT SEASON 1?
Good question! Just like how Rocket Racing is all about racing without limits, we wanted to treat Rocket Racing development the same way. So with that in mind, we decided not to approach major updates as typical “Seasons.” Instead, we want to introduce themed content while leaving room for features that go beyond the overall theme.
For example, Neon Rush has neon-themed courses, but also celebrates creator-made tracks and brings the small-town “Slap Happy” track.
There’s something for everyone in Neon Rush, and we want future major updates to take their own exciting roads!
MAJOR IMPROVEMENTS, ADJUSTMENTS, AND BUG FIXES
RANKED RACING, MATCHMAKING, AND LEADERBOARDS
- Ranked Progression Balancing: Alongside the rank reset, we are making adjustments to progress gains in ranked play. Our intention is to reduce some of the grind players felt climbing the ranks in the last Ranked period. Good luck to everyone playing ranked races, and let us know what you think about the progression changes!
- Ranked Racing Matchmaking: With the start of Neon Rush, we’ve made some adjustments to how matchmaking works in ranked play, with the goal of improving queue times for players at all ranks.
- Speed Run Leaderboards: With Neon Rush, the Speed Run leaderboards have been reset. Good luck keeping your name at the top, everyone!
BUG FIXES
General
- Made several improvements to help prevent cars from getting stuck or getting redirected the wrong way when hitting an edge.
- Fixed an issue causing cars to get demolished by objects that should be instantly destroyed when hit.
- Fixed an issue where the “Wrong Way” indicator would appear during sharp drifts.
- The camera will no longer snap into place when you’re driving up a vertical surface that goes upside down (for example: when you’re going through a loop).
- Fixed an issue where the starting line boost visual effects were not appearing on other racers’ cars.
- Fixed an issue where the visual effects for certain surface types did not appear.
- Fixed an issue with drafting visual effects behaving unexpectedly when drafting on walls or upside down.
- Fixed an issue where the visual effects of the underthrust (the part of the car activated during flying) could be cancelled out by air dodge visual effects.
- Fixed an issue where players could control their car while a UI screen was in the foreground, such as the post-match screen.
- Fixed an issue causing an error message to appear when returning to the Lobby during post-match matchmaking.
- Made fixes to prevent access to unintended parts of tracks.
- Fixed an issue that would allow speed pads set up in a horizontal row to sometimes give a car multiple stacks of bonus speed when driving over two at the same time.
- This change does not affect speed pads that are placed in front of another, like in Dust Up 2.
- Smoothed out some visual elements of the Anaconda track.
- Fixed an issue on Nintendo Switch where players were unable to controller map the ZL and SL buttons.
- Fixed an issue on Nintendo Switch where cars would briefly appear low poly when loading into a race.
Speed Run
- Fixed a game crash that occurred when completing a Speed Run match while an anonymous player was present on the leaderboard.
- Fixed an issue where the Top 100 leaderboards would sometimes only show 99 players.
- Fixed an issue causing late-joining players from spawning correctly on the starting line in Speed Run.
- Fixed an issue causing the “Wrong Way” indicator to remain on-screen after the “End Run” button is pressed.
- Fixed various issues for late-joining players with the post-match screen UI.
- Fixed an issue causing the Best Run Time icon to disappear when scrolling through run times in the post-match screen.
Car Items in the Fortnite Ecosystem
- The City Slam Mammoths Decal has a more consistent appearance between Fortnite and Rocket League.
- Fixed an issue with certain parts of Dominus GT not appearing as metallic as intended.
- Fixed an issue with the engine block of Dominus GT not changing to the selected Car Body paint color.
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